WeQuest homepage: three directions
Same words, same sections, three different design systems. Open each mockup full-screen (try your phone too — all are responsive with 44px+ touch targets), then pick the world WeQuest should live in. The winning direction will be extended to the game screens and share cards.
Option A
Idea: every game is a leg of one journey — a dashed trail runs from the hero map through the stepping-stone memory game, the signposted math climb, and the cargo route to its X marker. Warm paper, ink outlines, stamp-like labels; progress feels like ground covered, not points farmed.
Best for: feeling human, calm, and trustworthy; stands apart from every neon “brain app”; ages gracefully and suits the adult audience.
Risk: quietest of the three in a fast X feed; the quest metaphor must stay disciplined or it can drift twee.
Open Option A ↗
Option B
Idea: a fitness tracker for the mind. The hero is not an illustration but your training panel: a huge Quest Index, a day streak, and skill bars for Memory, Math, and Logic. Every game card reads like an instrument — grids, readouts, routes plotted in one electric volt line.
Best for: making progress measurable and habit-forming; the planned Quest Index becomes the brand itself; looks premium and serious on dark-mode X.
Risk: can feel cold or intimidating to casual players; dark-only world gives up the friendly, playful first impression.
Open Option B ↗
Option C
Idea: the whole site is a sticker sheet from an arcade cabinet. Chunky ink outlines, hard offset shadows, rotated stickers and a “+1% TODAY” starburst; the hero art is literally the three games as peelable stickers — the same assets that later become share cards in the X feed.
Best for: stopping the scroll — maximum contrast and recognizability in the X feed; screenshots and share cards look native and fun.
Risk: loudest voice of the three; can read younger than the adult audience and may fatigue if every future screen shouts at full volume.
Open Option C ↗
All mockups are static, self-contained, and use the live site's real English copy word for word, so the comparison is purely about design.